Monday, October 31, 2016

Homework 8- Blender to Unreal to Git

I developed the female fairy for our game. The female fairy's body needs to be visible during game play because it is a third party game. Additionally, she needs to have wings and be able to animate flying. I began creating the female character in Blender and used third party plugins to experiment with animation. I designed the fairy's wings using Illustrator and imported them into the game and parented them to the female body. I created the shirt on the fairy in Blender. I used Manuel Labs and MakeHuman when experimenting with the fairy's appearance and animations but was ultimately able to get the running animation through MakeHuman's program.


Left: Picture of female fairy in Blender
Right: Picture of female fairy loaded into Unreal

Left: Female fairy running (created via MakeHuman) in Unreal
Right: Female fairy in play mode in Unreal

Photo: After exporting my female fairy as an .fbx file and loading into the Github repository. I tried to then download the project and collect all the assets. Here my fairy is pictured next to Nick's male fairy and Sunny's objects, however she has lost her color. I know this is probably a minor issue and is easily corrected. I will continue to work on processing the file through Github so that the female fairy may appear as she does in the previous photos. 

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