Monday, October 31, 2016

Homework 8- Blender to Unreal to Git

I developed the female fairy for our game. The female fairy's body needs to be visible during game play because it is a third party game. Additionally, she needs to have wings and be able to animate flying. I began creating the female character in Blender and used third party plugins to experiment with animation. I designed the fairy's wings using Illustrator and imported them into the game and parented them to the female body. I created the shirt on the fairy in Blender. I used Manuel Labs and MakeHuman when experimenting with the fairy's appearance and animations but was ultimately able to get the running animation through MakeHuman's program.


Left: Picture of female fairy in Blender
Right: Picture of female fairy loaded into Unreal

Left: Female fairy running (created via MakeHuman) in Unreal
Right: Female fairy in play mode in Unreal

Photo: After exporting my female fairy as an .fbx file and loading into the Github repository. I tried to then download the project and collect all the assets. Here my fairy is pictured next to Nick's male fairy and Sunny's objects, however she has lost her color. I know this is probably a minor issue and is easily corrected. I will continue to work on processing the file through Github so that the female fairy may appear as she does in the previous photos. 

Wednesday, October 12, 2016

Homework 5




I started off with an anime model that I uploaded to my blender project from Manuel Labs.




I added a plane mesh. I placed the plane mesh over her body then I subdivided the plane mesh seventy-five times. With the B-select button, I isolated the area for the shirt. Then, I hit 'inverse' and deleted the other vertices on the mesh.


I switched the normals on the back side so in the game, the back side of the shirt will show.





I had the big square shirt with the mesh. I adjusted it to curve around the body shape of the fairy. After getting it to look more like a real shirt, I colored it.  I still don't know how to modify it into a cloth or parent it so that it stays with the body at all times.





I went to adobe illustrator and converted a regular 2D picture into a 3D scalable vector graphics - SVG. Then, I enabled the import SVG on Blender and imported it into the program. I still haven't figured out how to attach the wings to the body or to parent them so they follow with her. I also have to fill in the wings.

Git Repository

Username: Pablocorrea1
Team Repository: https://github.com/nicksuttell/Team_Fairy