Great games that I have
played and enjoyed:
1.
Killer Instinct (2013): One of the games that I have enjoyed playing in the
past is Killer Instinct. I like Killer Instinct because it is a fighting game
and has one-on-one combat. While there are earlier versions that have been released
that I have played (Nintendo), the one I remember recently is through Xbox. One
of the first noticeable qualities of the game is that there is a variety of
characters to choose from when playing. Schell (2015) evaluates the nature of
game characters and finds that “players are crying out for more—they want their
games to have richer, more meaningful characters and storylines” (p. 347). The
game manufactures were able to design compelling game characters that also
included detailed background storylines. You can view the characters and their
storylines through the game’s
website. When you click on a specific character, it will show you that
characters traits and storyline providing more interesting character
relationships for the player to enjoy.
The
game also has a great balance of skill versus chance (Schell, 2015, p. 214).
Since each player has distinct advantages, there is some chance as to the
outcome of the fight depending on the player you chose versus your opponent.
However, there is also great skill involved because the player can use automatic
combos, ultra-combos, finishing moves, and combo breakers during a fight to
battle their opponent. All of these options are based on the player’s choice
and strategy and introduce the element of skill to the game. Another reason I
like the game is that it is not too long that it becomes boring or I lose
focus. There are clear goals in the game and the task (to win the fight) is
evident. Additionally, there is direct feedback. As you play the game, you see
your life bar draining if you are losing or you see your opponent’s life bar
draining if you are winning. Clear goals
and direct feedback are two elements listed by Schell (2015) as maintaining a
player’s focus (p. 139).
2.
Super Mario Kart: I really like playing Super Mario Kart. When examining
Super Mario Kart for game balance, it excels at balancing many aspects of game
play as defined by Schell (2015). When looking at “fairness,” the player can
choose a character and each has differing capabilities creating an asymmetrical
game. However, each character is faced with a variety of obstacles to make the
game challenging. It also adds to the player’s ability to control the game
experience because they have the choice as to which character they want to
play. Additionally, the game is balanced with appropriate layers of challenge
and the player is able to choose the difficulty level, as well as single-player
or multi-player modes. The characters in the game are the same across all Mario
games, like Super Mario Brothers, which creates a memorable brand recognition
as well as familiarity with the characters. Growing up with Mario games, I
appreciate that the characters remain true to their design across game
platforms and game versions. Mario will always look like Mario and Luigi will always
look like Luigi, etc. For me this has given me a sense of familiarity and
comfort with the game, as well as nostalgia when I play older versions. This is
one of the reasons I like this game. Additionally, the game is simplistic in
nature but still provides mental stimulation, which is Schell’s balance type
#11 (p. 226). The ruleset is simple and clearly defined but there are multiple,
complex game situations.
Great games that I have
played and did not enjoy:
1. Tomb Raider: One of the
main reasons that I dislike Tomb Raider is because I find it too expansive of a
3D space involving too much problem/puzzle solving and less linear play. This
is actually interesting that I feel this way because it is in direct
contradiction to Schell (2015) who reports, “Studies have shown that males
generally have stronger skills of spatial reasoning than females…accordingly,
puzzles that involve navigating 3D spaces are often quite intriguing to males…”
(p. 122). I really dislike puzzle
solving in game play because it involves a lot of reading of onscreen text or
time in completing the level. However, that is just a personal reaction and
most likely due to the time involved rather than skills or ability to complete
the game. Schell (2015) states that a game is made for a player and the variety
in games available is necessary to attract the various demographics who enjoy
gaming (p. 118). In younger demographics, time is less of an issue and this
game might be more enjoyable. However, in older demographics, time is more of a
precious commodity and longer or more extensive games detract from career or
family responsibilities (p. 119). Therefore, this is a good reminder that it is
necessary to consider the target audience or demographic when designing a game.
2. The Sims: The first
reason why I dislike games like The Sims is due to the lack of a purpose or a
clearly defined goal. There is not a set purpose or task to complete but it is
more of a free-for-all, building, designing, playing combination. Schell (2015)
found that games like The Sims that have more multitasking skill involved have
a stronger female appeal, which might explain my initial dislike for the game
(p. 123). Another reason that players might like the game according to Schell
(2015) is the joy of creation (p. 406). All of this depends on the reason the
player is playing the game to begin with. As chapter nine details, “the game is
made for a player,” and game design might vary depending on what a player
wants. Males and females have different interests (p.120). Schell (2015)
describes Bartle’s taxonomy of player types, which includes achievers,
explorers, socializers, killers (p. 129). I am more of an “achiever,” in that I
want to achieve the goals of the game. Since The Sims does not really have
clearly defined goals, it is not the most suitable game for my ‘player type.’
However, explorers or socializers would enjoy playing The Sims.
Source: Schell, J. (2015). The art of game design: A book of lenses. Boca Raton, FL: CRC Press.